Nazghôul

"“The sooner the rebirth, the prettier the corpse.”"- Nazghôul proverb

The nazghôul are a race of undead which have a special talent towards necromancy and chimeromancy. They also have a absurd amount of vitality, to the point nazghôul can lose almost all their body and still survive, another interesting fact about the Cursed is that they are unaging, although they can easily be killed by magic if they don't have any type of protection. Very few members of this species ascend to Administrators, most probably because they are easily wiped out early on.

Characteristics
The Cursed can be divided into three main castes of undead, which have different characteristics and affinities. The first group is the House of Zombies. The Flesh Ones prefer to habit colder regions of the globe in behalf of their rotting body, also among the three groups the Zombies are the least magic talented, although they are by far the most durable and stronger in physical combat. They are the only ones which can eat and perceive the world without help of magic. Similar to Zombies, they can control their deathly aura, although to much lesser extent, making them capable of augment to make themselves stronger, faster, smarter and more durable.

The second group among the Cursed is the House of Skeletons, this caste of undead can habit almost any habitat as a result of their inability to feel heat, cold, hunger or see, although that can be fixed with the use of magic, their main way of orientation is based around vibrations in their deathly aura. Because of their natural manipulation over their deathly aura, Bone Ones can easily control and influence dead bodies without sentience, use their own deathly aura to expand their sense, communicate with the dead and sense other skeletons from far away.

The third group and the rarest are the Wraiths, which compose the House of Souls, this rare type of undead are generated of long dead powerful creatures which absorb large amounts of death energy, because of that this type of undead are most commonly seen in ambient with high quantity of mana. The Spectral Ones are a natural users of spirit magic, they have the ability to mesh different spirits and bodies to make disfigured monsters, make powerful sentient artifacts with souls and augment their own soul. Similar to Skeletons they also need magic to perceive the world, but these Cursed use the spiritual mark of things of the world instead of their deathly aura.

Origins and History
The Nazghôul were created by a forgotten administrator called Khetep eons ago by a freak chance. Originally this species was a monster bundle that could be bought on the market place. Khetep bought it and as experimenting on his when he accidentally made monsters sentient enough to make it a full blown race. The main draw back of the Cursed is they never had an Administrator to cover their flaws, since this forgotten administrators disappeared after he added Nazghôul in the market place.

Nazghôul on Ouradia
The Cursed are one of the seven ancient races of Ouradia called Elder Races, though they are considered the weakest of the bunch by many of the citizens, even that being untrue. The Nazghôul were first persecuted by all races for their monster-like appearance and magic, but some of the undead managed to retreat deep into the Eternal Ice, where they founded the Necropolis of Izarith, a place where all Nazghôul could refuge themselves.

The gigantic Necropolis is ruled by two powers, the Undying King and the Parliament of the Pale Moon. These two cooperate and restrain each other in search of the prosperity of the entire race. The Parliament is held by members representatives of the three prefectures of undeath, those are named Prefecture of Flesh, Prefecture of Bones and Prefecture of Souls, with the Leader of the Prefecture being the oldest undead in each caste. The city itself is divided into four blocks ruled by the prefectures and the Undying King.

The position of King is not a elective neither dynastic position, it is simple held by the oldest and most powerful undead in the entire Necropolis and the only King is the same since the founding, he is known as Arkhan the Dreaded. The process of becoming is rather simple, but at the same time quite hard, the contestant only needs to defeat the current King in a contest of intelligence, power and wisdom.

The city is surrounded by a massive wall sculpted from iron and stone made to protect the Cursed from the outside world, these are monitored all day and night by Zombies and Chimeras in search of a single enemy, the wall has thirteen gates each one with the most powerful chimera produced by Wraiths and a Necromancer ready to defend the gate. Izarith has big towers connected into each other by invisible bridges which can be activated if needed for fast transportation, these are used as forges where the artifacts for military use are made and stored. The army is also divided into three, each House in control of a segment. The Zombies hold the command of the Infantry, the Skeletons hold the command of the Artillery and the Wraiths hold the command of the Special Division.

Stats and Affinities
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Exclusive Classes
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